Ftl better planets and backgrounds

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Instead of playing in a single location with an unlimited supply of respawning enemies, the game is now played across a large galactic map: Killing an endless stream of ships over-and-over again in the same location with little choice gets repetitive really fast.īounty Hunter 2.0, while not solving all of the issues of Bounty Hunter 1.0, seeks to create a much stronger foundation upon which further improvements can be built. This simple kill-reward-upgrade-repeat loop has been fine for testing and iterating on the core ship construction and combat gameplay mechanics, but it honestly wasn't very engaging for the player. As you destroy enemy ships, additional enemies spawn nearby, and as your own ship or fleet increases in power, the larger, more powerful enemies swill spawn as well. You, the player, start with a single ship and destroy enemy ships in the immediate vicinity to earn money which can then be used to upgrade your own ship or purchase additional ships.

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Drives for ships.įor about the past year, the standard mode of play, 'Bounty Hunter', has been pretty simplistic. This is a big release, and it features a ton of little improvements along with two big, related features: a revamped '2.0' Bounty Hunter game mode, and F.T.L.